ZombiU journal - entry two

Now that I’ve gotten through scouring Buckingham Palace, I have to say I am even more impressed with the environment designs in ZombiU. While I won’t spoil any of the plot, I will say that there is part not long after the quest in Buckingham Palace that requires you to visit an apartment complex. While some rooms are blocked off or barricaded, the ones that you are allowed to enter are strikingly different in their layout and décor.

One such apartment handles this masterfully, the trash and bodies left behind offering a glimpse into the actions of what others were doing when the plague hit – specifically, there are disco lights dancing off the walls, trance music breaking the eerie near-silence otherwise perpetuated throughout the game, one body reclining in a bathtub, three piled on to the same bed, and one zombie left crawling on the bathroom floor. While that last one was likely the developers having fun with the idea of a zombie mimicking some guy drunk off his ass, the other bits are great little additions that the ZombiU team didn’t have to put in the game, but they did anyways and it made the experience all the more engaging.

Another aspect of the game that I absolutely love is the random imports of other players and people from your friends list as zombies. I was minding my own business earlier this afternoon, exploring Buckingham Palace, when I noticed the online moniker a friend of mine uses displayed above the head of one of the infected. While it took a few extra swings of my cricket bat to bash his head in, the rewards made it well worth it. Each of these uniquely identified zombies that I’ve encountered has carried with him/her a random assortment of ammo, food, health kits, and barricade materials that allowed me to stock up quite nicely before taking on the now-rather-sizeable hordes of infected. I may be getting to explore larger, more detailed (and by association, more exciting) locales now, but the game certainly isn’t apologetic in keeping the challenge up.

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